how to run a larps

How to run a larps

Here are a few tips for players and directors to
run a better larps game :

1. planning

Consider the number of players you want to use. Do you want to play with just a few close friends for an more inmate feel or with larger number players for a more rousing and longer game ?

Do you have enough assistant directors to help you run the event?
One director for ever five players is a good ratio to go by.

2. writing a larp

It’s interactive theater so keep the details simple.
Write up interesting background story for the player to wander into . For character background using one or two paragraphs. Also to make it more believable try using one two over the top details ( like dark secret) .

3 resource ,or doing your homeworks

OK, I do like a good larps that takes place in a historical settings so if you are going to use a real place don’t forget to do your homework. The more you know about the place the better the game will be.
There are many resources you can use, such as the local historical society or the library. Keep the time period and costumes authenticate

4 props
props are your window dressing to tie your players to your event.
You can use a prop to be the center of your whole story or just to be items for the character to use to help add more flavor.
Yes you will be building your own props so that means making many trips to hardware stores, costume shops or vintage-second-hand-stores. Never use real weapons, use weapon prop cards instead.
Some props are used to represent monsters, which you will also be making.
It is best to appoint a prop master, a person you trust, with storing props and keeping them organized and away from unauthorized people .

5 Describe rooms
You used Photos and diagrams where the rooms are
Basic description of each room on cards
using photo for the furniture in room to give player sense what the room was like in a time period

7 documents
Create a few documents for the player to find. That way these help keep the stories moving forwards. The documents can be vital to the storyline and add few details not found in the background story. Like a page out of old newspaper and business papers.

8 run time sheets
run time sheets is list of event that director and assistant director will make happen during a set time

9 event card
Event card are randomly set in one area to trigger a test or combat action that player need to resolved. The player will hand the event to the director and then trying to resolve the action on the card . The director will report the outcome of action back to the players.

10 security
As director you main job to make your larps event safe for players and crew, Don’t let player pull stupid stunts that will harm themselves or other . Yes some player will try to take over your game . Just remember that you are the director you need to ask nicely to them to stop or they be ejected from your event. the last thing you want is the police i to remove them .

Rule to live be
Just remember this only advice and not set rules .The director have the freedom to run the live action event his/she way
here is only rule director and player must follow .
Obey a rules of society.
Director must keep the players safe at all time
No real weapons
No touching other player
Remember no mean no folks
Director must keep the game fun
A director should be with the player all time (for the game balance and safety of the player)


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