Erotic rule for D&D/pathfinder by Gideon Kalve Jarvis

Skills
Knowledge: Erotic “ This is a Knowledge skill, available as a class skill to anybody who has access to any other Knowledge skill, and a cross-class skill for anybody else. It indicates book learning (often accompanied with real-life ˜research™) in sexual techniques and the ability to pleasure oneself and others. It also includes knowledge of the mating habits of various creatures, sexual taboos, fertility rites, contraceptives, proper care of the body before and during pregnancy, and sex-related effects and items, magical or otherwise. If a character has 5 or more ranks in Knowledge: Erotic, then they get a +2 synergy bonus with Performance: Sexual. This bonus increases by +2 for every 5 ranks of Knowledge: Erotic that the character has (+4 at 10 ranks, +6 at 15, and so forth). If a person has both Knowledge: Erotic and Perform: Sexual, then the two skills may be rolled together for any check involving sexual performance and the better of the two used. This is only possible if both skills are known, rather than just one.

Perform: Sexual This demonstrates training in advanced lovemaking skills, and is available as a class skill to any character with the Perform skill, or a cross-class skill to all other characters. It may be used in lieu of a straight attribute roll on any sexual performance rolls, and as a replacement for Concentration checks to stave off sexual fatigue. If a character has 5 or more ranks in Performance: Sexual, then they get a +2 synergy bonus with Knowledge: Erotic, and get an additional +2 synergy bonus for every additional 5 points in Performance: Sexual. If a person has both Knowledge: Erotic and Perform: Sexual, then the two skills may be rolled together and the better of the two used on any roll involving sexual performance. This is only possible if both skills are known, rather than just one.

The Sexual Performance Check: A character attempting to provide pleasure to their partner can, instead of or in addition to any roleplaying and descriptions of a sexual event, make a straight Dexterity or Constitution roll, whichever is higher. Only a character providing pleasure to their partner should roll on the following chart (which can mean all characters involved, if there is both giving and taking going on). If the character has Performance: Sexual, this skills may be used instead of straight attribute rolls. The Endurance Feat adds its normal bonus to this roll.

The following chart gives the long-term results of such a check, after both partners have left bed and gotten on with their lives, as a point of reference.

Table S-5: Simple Sex Check Results
DC
Performance
5 or less
Disappointing Experience “ You failed to satisfy your partner, and generally left him or her wanting more. You suffer a “1 penalty to Charisma-related checks when dealing with this person for the next 1d4 days.
10
Routine Experience – You both achieved satisfaction, and that is always good, as we all know, but it was nothing remarkable.
15
Enjoyable Experience – You exhibited a bit more flair than the standard lover and may have even showed your partner a new trick. +1 impression bonus to Charisma-related checks when dealing with this person for the next 1d4 days
20
Great Experience – Multiple orgasms were involved in the evening, and you have made an impression on all but the most jaded of lovers. With time, you may develop a local reputation as a lover of some skill. +2 impression bonus to Charisma-related checks when dealing with this person for the next 1d4 days
25
Memorable Experience “ Even the most jaded of lovers would be impressed by the sexual skill you have demonstrated. With time, you may develop a regional reputation as a lover of noticeable skill. +3 impression bonus to Charisma-related checks when dealing with this person for the next 2d4 days.
30
Extraordinary Experience – You just may be the best lover your partner has ever had, and you certainly gave them one of the greatest experiences of their lives! With time, you may develop a national reputation as a lover of great skill. +4 impression bonus to Charisma-related checks when dealing with this person for the next 1d4 weeks.
40
Religious Experience – Things were done in the bedroom that are the stuff of legends and ribald pornographic etchings! The gods and goddesses of lust and erotic love would be proud of you. In time, you may even draw their notice and be whisked away to visit them! +5 bonus to Charisma-related checks when dealing with this person for the next 2d4 weeks.

The DM should feel free to apply any situational bonuses or penalties befitting the circumstances. Both partners may make opposed skill checks in a contest to see who is the better lover.

Feats
Aroused Casting [Metamagic]
Exchange all other spell components for sex.
Benefit: You may substitute all verbal, somatic and material [up to 10 gp] spell components for sexual activities. The spell is cast when you have an orgasm. In addition, you no longer need to make Concentration checks to cast spells while having sex or experiencing sexual pleasure (e.g. the Continual Orgasm spell no longer hinders your spellcasting ability).

Body to Die For [General]
Extending their training in self-confidence and using natural charisma effectively, some people are so attractive to others that they become distracting on the battlefield, giving them an edge over their opponents.
Prerequisites: Sex Appeal
Benefit: You gain the benefits of this Feat as long as you are naked or wearing revealing clothing. While this generally denies you the protection of concealing armor (which includes most armor that is not of at least masterwork level and specially tailored for this purpose – see the rules on erotic items for more on this), other than decorative magical items such as bracers or jewellery, it is extremely distracting to your opponents. All subjects who would find you attractive based on sight, and who have you in their line of sight, suffer a –2 distraction penalty on their initiative rolls and on all attacks rolls against you. The initiative penalty is cumulative for each additional person who has this feat in a given conflict. In addition, characters who have this feat are more likely to be taken prisoner by enemies, rather than killed, if at all possible. Allies may avoid this by knowing not to look in the direction of someone with this feat, though they may miss key details of what is happening in that part of a battlefield.

Conversationalist [General]
Those with this feat are especially adept at making intelligent, interesting conversation.
Prerequisites: Intelligence 12+
Benefit: With this feat, the character can add his or her Intelligence bonus to Charisma-based skill checks, so long as there is talking involved.

Subduing Spellcasting [Metamagic]
Benefit: Any spells that are prepared in advance with the Subduing Spellcasting metamagic feat become altered so that, instead of causing lethal damage, all the damage that they inflict is non-lethal subdual damage. In addition, these spells cannot render a target below 0 hit points, though the subject will be knocked unconscious by being reduced to this state. Spells that are prepared in this fashion must be of a type that deal lethal damage, and take up a slot at the same level that they normally did, though with the “subduing” label attached.
Normal: Lethal spells deal lethal damage, and cannot normally be used to simply subdue opponents without the danger of killing them.

Savoir-faire [General]
Through training and natural grace, the character with this feat is always perfectly dressed and perfectly mannered for any social situation.
Prerequisite: Charisma 13+
Benefit: Those with this feat may reroll any failed Bluff or Diplomacy check in social situations. This reroll may only be used once per given situation.

Sex Appeal [General]
Some people are simply more attractive than others, and this attraction can extend beyond racial boundaries; some even say that it might have something to do with the natural pheromones that some people have, and others say that it is just a matter of how a person moves. Whatever the reason, some people carry themselves with a certain stance and poise that makes others pay attention to them, want to be around them, and be willing to believe whatever they say.
Prerequisites: Charisma 13+
You are particularly attractive to members of the opposite sex, and homosexuals of your sex. When in your presence such persons suffer -2 penalty to the following skills: Appraise, Listen, Sense Motive, Spot. In addition, you get an additional +2 points when attempting the following checks against such individuals: Bluff, Diplomacy, Sleight of Hand.

Erotic Magic and New Spells

Spells listed as “Erotic” are available to any spellcasting class that does not disallow their use due to philosophical reasons. If a spellcasting class does not have access to 0-level spells, but has no philosophical objections to the use of the spells in question, then these spells count as 1st level spells for that class instead.

It is perfectly acceptable for a given class to find one spell acceptable and another spell unacceptable, rather than having to accept an all-or-nothing approach to Erotic spells. For instance, both a paladin from a celibate order and a lecherous bard might use “Repair Virginity” to preserve a princess’ reputation, though the paladin would likely do so so that she could prevent a pretender to the throne from discrediting the princess’ virtue after having one of his thugs rape the poor girl, while the bard very likely might have been the one to use an “Arousal” spell so she could get the princess into bed in the first place.

Accommodation
Transmutation
Level: Erotic 2
Range: Touch
Components: V, S
Casting time: 1 action
Area of Effect: One living creature
Duration: 1 hour/caster level
Save: Fortitude negates (harmless)
Spell Resistance: Yes

The subject of this spell becomes able to accept any size object, up to the diameter of the subject hips, into or out of any bodily orifice without danger of tearing or other damage, or suffering any pain, or even experiencing a gag reflex (in the case of oral penetration), though there is a sensation of strain from more extreme stretching that can get uncomfortable after extended periods. The subject of the spell can be literally impaled all the way through, so long as this impalement is through a normal orifice, experience only minor discomfort during the process, and be completely fine after penetration ends, so long as this penetration ends before the spell™s duration. Suffocation rules still apply, however. In addition, at the will of the caster, the subject can regenerate immediately after penetration ends to essentially virgin tightness, the subjects body reshaping to undo any extreme stretching prior to the casting of the spell. If this is not specifically sought, however, the subject returns to the state of tightness that existed before the last penetration. This spell might also be used creatively as a way to hide objects that are otherwise too large or too sharp to palm, giving a +10 on Sleight of Hand checks for such purposes. It is also used by clerical orders and midwives with spellcasting abilities to aid in childbirth, giving a +10 on Heal checks to assist with giving birth. If anything too large is still inside of the subject of this spell when it expires, including objects that might be impaling the subject, then the subject forcibly expels the object harmlessly. If expulsion is not possible for any reason, the subject will take the 1d6 damage per six inches of length of the penetrating object, and then have the object fused to their body without further harm, though, again, suffocation rules still apply. Either an additional casting of Accommodation or surgery will be needed to remove the fused object at this point.

Alter Body
Transmutation
Level: Bard 3, Sorcerer/Wizard 3
Components: V, S, M
Casting Time: 1 hour
Range: Touch
Target: 1 creature touched
Duration: Permanent
Save: Fortitude (harmless)
Spell Resistance: Yes

By means of this spell, the caster is able to create minor but permanent changes in the appearance of the subject. These changes are equivalent to those that can be made through the use of the Disguise Self spell, except that instead of being illusory and temporary, the changes are real and permanent. This allows a change in size of up to a foot (which may cause an eventual change in size modifier), adjustment of physical proportions, and alteration of different minor physical characteristics, such as the color of skin, hair, and eyes. This spell is usually used for cosmetic changes, but can also be used to create disguises, which adds +10 to any Disguise checks, though it does not provide any mannerisms of a chosen form. A True Seeing spell will reveal the subject’s original appearance. The material component for this spell is a full-body illustration or sculpture of what the new form should look like, worth at least 50 gold due to its level of detail and the expense of the materials, which is consumed during the casting of the spell.

Arousal
Enchantment (Compulsion) [Mind-Affecting]
Level: Erotic 0
Components: V, S, M
Casting Time: 1 action
Range: 25 feet + 5 feet per level
Target: 1 living creature
Duration: 10 minutes / level
Saving Throw: Will Negates
Spell Resistance: Yes (harmless)

This spell creates a state of extreme horniness in the affected creature. This arousal is not directed towards anyone or anything in particular “ the target just feels horny, and may react accordingly. Besides the obvious effects, the subject is also distracted, taking a -2 on all sense and Concentration rolls, and can no longer take 10 on any non-sexual rolls for the duration of the spell. Additionally, the subject takes a -2 on any saves or opposed checks to resist seduction. The material component for this spell is a sprig of mistletoe.

Arousal, Mass
Enchantment (Compulsion) [Mind-Affecting]
Level: 2
Range: 50 feet + 10 feet/level
Target: All creatures in a 30′ radius
Duration: 1 hour + 10 minutes / level

This spell works as the Arousal spell, but affecting all creatures within the radius.

Assist Labor and Birth
Conjuration (Healing)
Level: Cleric 2, Druid 2
Components: V, S, M
Casting Time: 1 round
Range: Touch
Target: 1 creature in labor
Duration: 1 hour per level
Saving Throw: Fortitude (harmless)
Spell Resistance: Yes (harmless)

This spell allows the recipient to undergo a completely painless birthing, without complications, reducing the length of the labor to half its normal time. This applies even to normally extremely dangerous or fatal birthings (such as those associated with half-fiend offspring).

Change Sexual Preference
Enchantment (Compulsion) [Mind-Affecting]
Level: Erotic 1
Components: V, S
Casting Time: 1 action
Range: 10 feet/level
Target: one person
Duration: 1 day/level
Saving Throw: Will Negates
Spell Resistance: Yes

If the spell recipient fails his save, his sexual preference is changed to another at the whim of the caster, either homosexual, heterosexual, bisexual, or some other appropriate choice.

Change Sex
Transmutation
Level: Erotic 2
Components: V, S, M
Casting Time: 1 action
Range: 10 feet/level
Target: 1 creature
Duration: Permanent
Saving Throw: Fortitude negates
Spell Resistance: Yes

The subject of this spell, upon failing a save, is transformed into a sex of the caster choosing, either male, female, hermaphrodite (fully-functional as both sexes), or asexual (no sexual organs).

Chastity Guardian
Abjuration
Level: Erotic 5
Components: V, S
Casting Time: 1 action
Range: 5 feet
Target: 1 person
Duration: 1 day/level
Saving Throw: Fortitude half or special
Spell Resistance: Yes

This spell is designed to protect the recipient from sexual advances, both consensual and nonconsensual. If a rapist assaults the recipient, that rapist must save or take 2d4 Dexterity and Constitution damage instantly, before any penetration can take place. If the rapist does manage to penetrate, then the rapist must save again, or take 2d6 more Dexterity and Constitution damage, and also be rendered immobile for 2d4 rounds with intense sexual agony as their genitals are seared into uselessness until a Regeneration, Limited Wish, Wish or Miracle spell is applied. If a sexual encounter is consensual (as determined by the recipient of the spell), the sexual partner of the recipient must make a Fortitude save right before penetration or lose arousal and become unable to sustain arousal for the remaining duration of the spell. In males this causes a complete loss of erectile function, and thus the ability to engage in coitus. This does not affect most lesbian activities, unless some artificial means of penetration is involved.

Constant Orgasm
Evocation
Level: Erotic 2
Components: S
Casting Time: 1 action
Range: Touch
Target: 1 creature
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes

The target of this spell must save or experience a string of minor orgasms through the duration of the spell. While having orgasms, the subject can take only half actions, which can only be used for movement. To perform any actions besides movement, the subject must make a (DC 20 + spellcasting attribute of the caster) Concentration check, with success allowing a normal full-round action. In addition, spellcasting or maintaining concentration requires a Concentration check (DC 20 + spell’s level) or else these actions fail automatically. If the constant orgasms go on for longer than a subject has points of Constitution bonus, then the subject becomes Fatigued. When the spell’s duration ends, if the subject has not become Fatigued, then the subject becomes so. If the subject is already Fatigued, then that subject becomes Exhausted instead.

Contraception
Necromantic
Level: Erotic 1
Components: V, S, M
Casting Time: 1 action
Range: Touch
Target: 1 living creature
Duration: 1 hour/level
Saving Throw: Fortitude Negates
Spell Resistance: Yes (harmless)

This spell prevents conception for its duration, rendering the sperm or ova of the subject infertile, and preventing pregnancy if used within 24 hours of a sex act (sometimes called the “morning after“ effect). This spell is considered sacrilegious by most fertility-based deities.

Delay Orgasm
Transmutation
Level: Erotic 0
Components: V, S
Casting Time: 1 action
Range: 5 feet/level
Target: 1 creature
Duration: 1 minute per level
Saving Throw: Will Negates
Spell Resistance: Yes (harmless)

This cantrip delays any orgasm by 1 minute per level of the caster. Orgasm is simply not possible until the duration ends, or the caster voluntarily ends the spell. However, though the pleasure of the subject will not be able to reach a peak, it will still continue to increase to heights otherwise unattainable.

Detect Pregnancy
Divination
Level: Clr 0, Drd 0
Components: V, S
Casting Time: 1 action
Range: Touch
Target: 1 living creature
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: Yes (harmless)

This spell enables the priest to detect pregnancy in any creature. The caster will also know the day of conception, stage of pregnancy, estimated day of birth, and gender of the child. He may touch one creature per round. Marsupials, who are able to get slightly pregnant, and creatures that reproduce by fission or similar asexual means will cause the caster to be confused for one round.

Detect Disease
Divination
Level: Clr 1, Drd 1
Components: S, M
Casting Time: 1 action
Range: Touch
Target: 1 creature
Duration: Special
Saving Throw: None
Spell Resistance: No (harmless)

This spell detects the presence and nature of diseases in a creature. This includes magical diseases such as lycanthropy and mummy rot.

Disinterest
Enchantment (Compulsion) [Mind-Affecting]
Level: Erotic 0
Components: V, S, M
Casting Time: 1 action
Range: Touch
Target: 1 living creature
Duration: 10 min +1 min/ level
Saving Throw: Will Negates
Spell Resistance: Yes (harmless)

Disinterest completely snuffs out any lust the recipient might be feeling. The material component for this spell is a sprig of mistletoe.

Disrobe
Transmutation
Level: Erotic 2
Components: V, S
Casting Time: 1 standard action
Range: 25 ft. + 5 ft./2 levels
Target: One living creature wearing clothing, armor, or adornments
Duration: Instantaneous
Saving Throw: Reflex negates
Spell Resistance: No

All the targets nonmagical clothing and jewelry unfasten and detach and then slide off of his or her body, leaving the subject completely naked. On a failed save, the armor bonus of the subject is halved (magical bonuses are not affected), due to the awkward positioning of the armor, which hangs off of the body limply. A second casting, followed by a second failed save, will remove the armor completely. Items held in the hand and magical items are not affected, except magical armor (not including shields), which adds its magical bonus to the wearer’s normal Reflex save. It takes a full-round action to put clothing and jewelry back on, while partially removed armor takes half the normally listed time in the Player’s Handbook, and completely removed armor needs to be redonned at normal speeds.

Disrobe, Greater
Transmutation
Level: Erotic 3
Components: V, S
Casting Time: 1 standard action
Range: 25 ft. + 5 ft./2 levels
Target: One living creature wearing clothing, armor, or adornments
Duration: Instantaneous
Saving Throw: Reflex negates
Spell Resistance: No

This functions as the Disrobe spell, except that armor is removed in a single casting, rather than in two. This enhanced spell can also affect magical clothing and jewelry on a failed Reflex save from the subject, as though it were normal clothing.

Divine Romantic Interest
Divination
Level: Erotic 1
Components: S
Casting time: 1 round
Range: Touch
Target: Creature touched.
Duration: 1 minute per level
Saving throw: special.
Spell Resistance: No

This spell enables the priest to divine the existence of unspoken love, crushes, romantic interests, and purely lustful attractions that will be sustained beyond the moment.
If the caster knowingly or subconsciously resists the spell they may make a will save. If they succeed the caster will learn of the presence of the infatuation, but not its target. This spell does not reveal the existence of affections towards the caster. Many theologians believe that gods of love wish their priests to be surprised by unexpected romance.

Empathy
Transmutation
Level: Erotic 2
Components: S
Casting Time: 1 action
Range: 10 feet/level
Target: Special
Duration: 1 rounds per level
Saving Throw: Will negates
Spell Resistance: Yes

The caster either causes the subjects of this spell (up to five per caster level) to feel just what the caster or a designated target within range is feeling, or can choose a single target and feel what that person feels. If the target being sensed with empathy takes damage, the subject of this spell experiences half the damage that the target takes in the form of subdual damage. Also, the target of the spell (the one whose sensations are being shared with others) can cause enemy spellcasters to be unable to cast spells by using an opposed Perform: Sexual or Knowledge: Erotic Arts check versus a Concentration check by all affected enemy spellcasters, who also have to make Concentration checks versus damage inflicted upon the subject of the spell from which they get sensory information.

Emperor’s New Clothes
Illusion (Glamer)
Level: Erotic 1
Components: V, S
Casting Time: 1 action
Range: 20 feet/level
Target: 1 person
Duration: 1 minute per level (D)
Saving Throw: Will negates
Spell Resistance: Yes (harmless)

This spell causes the clothes and any concealing bodily possessions of the subject to instantly turn invisible, leaving the subject appearing stark naked. The caster may choose which of the subjects clothes and bodily possessions turn invisible (all of them being a common choice). Besides its use as a prank, this spell is also used by security details for quick searching, increasing the DC of Sleight of Hand checks to conceal objects on the person of the subject of this spell by +10, or decreasing the skill check by -10, whichever is appropriate.

Fertility
Transmutation
Level: Erotic 4
Components: V, S, M
Casting Time: 1 min + 1 min/target
Range: 10 feet/ level
Target: 1 creature/3 levels
Duration: 1 hour/level
Saving Throw: Fortitude Negates
Spell Resistance: Yes (harmless)

Female recipients of this spell begin to ovulate, becoming exceptionally fertile, and will become pregnant from any act of copulation that takes place within the spell’s duration. Male recipients become incredibly virile, able to function without a refractory period or loss of sperm count for the spell’s duration. This spell can affect 1 creature for every five levels of the caster, and is often used by agricultural and fertility clerics to assist farmers in increasing the production of their livestock. A handful of just-sprouting seeds act as the material component.

Penetrating Tentacles
Conjuration
Level: Erotic 3
Components: V, S, M
Casting Time: 1 standard action
Range: 100 ft. +10/level
Target: 20-foot-radius spread
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No

This spell conjures a field of rubbery black tentacles, each 10 feet long, their tips dripping with slick lubrication. These waving members seem to spring forth from the earth, floor, or whatever surface is underfoot—including water. They grasp and entwine around creatures that enter the area, holding them fast and attempting to subject them to tentacle rape. At the start of the spell, the caster may choose whether or not the tentacles are “fertile” – that is, whether they are able to cause pregnancy in female targets. If the tentacles are fertile, then offspring produced from any such unions (if any) will be as though the caster were the other parent, or else another subject, which must be touched during the casting, can be designated as the ‘sperm donor’ for the spell. This will not result in any impossible hybrids, however.
Every creature within the area of the spell must make a grapple check, opposed by the grapple check of the tentacles. Treat the tentacles attacking a particular target as a Large creature with a base attack bonus equal to your caster level and a Strength score of 19. Thus, its grapple check modifier is equal to your caster level +8. The tentacles are immune to all types of damage.
Once the tentacles grapple an opponent, they may make a grapple check each following round on your turn to keep their opponents pinned, and to remove an article of clothing, at a rate of 1 per round, starting with those articles that prevent active penetration by the tentacles. Once sufficient clothing has been removed, and the tentacles still have a grip on the opponents in question, they will penetrate the target in all available orifices – this generally starts with oral penetration. The tentacles continue to grapple, remove clothing (at least until the opponent is naked), and attempt to penetrate the orifices of all grappled opponents until the spell ends or the opponent escapes. This spell cannot be ended prematurely, though additional castings will prolong the lifespan of a given patch of tentacles. Thus, it is possible for the caster of this spell to be pulled into the penetrating tentacles, and, if female, even impregnated.
Any creature that enters the area of the spell is immediately attacked by the tentacles. Even creatures who aren’t grappling with the tentacles may move through the area at only half normal speed.
Material Component: A piece of tentacle from a giant octopus or a giant squid.

Heartbreaker
Necromancy
Level: Erotic 8
Components: V, S, M
Casting Time: 1 action
Range: 60 feet
Target: 1 creature
Duration: Instantaneous
Saving Throw: Fortitude Negates
Spell Resistance: Yes

This spell induces a sudden heart attack in its recipient. A fortitude save is allowed. If the save is failed, the creature makes a constitution check at DC (10 + ½ Caster Level). If the check fails, the creature dies and the death appears to be of natural causes, with no magical residue whatsoever. If the creature survives, he/she will be totally incapacitated for 1d6+6 game weeks. He/she will also permanently lose 1 point of Strength and 1 point of Constitution. Note that this spell does require its victim to have a heart, so not all creatures can be affected (i.e. golems, undead, slime, etc.). The material component of this spell is a freely given gift from the subject, intended as a demonstration of affection or an attempt to win the heart of the caster.
Impotence
Enchantment (Compulsion) [Mind-Affecting]
Level: Erotic 3
Components: V, S, M
Casting Time: 1 action
Range: 10 feet/level
Target: 1 creature
Duration: Instant
Saving Throw: Will negates
Spell Resistance: Yes

This spell enables the spell caster to render one male creature impotent – incapable of sexual intercourse. It may be countered by Fertility, Heal, or similar magic. The material component is a handful of cold water.

Impregnate
Conjuration (Creation)
Level: Druid 7, Erotic 7
Components: V, S, M
Casting Time: 1 round
Range: touch
Target: 1 Female and Special
Duration: Special
Saving Throw: Fortitude negates
Spell Resistance: Yes

The recipient of this spell becomes impregnated with the offspring of the caster as though a normal, fertile sex act had taken place. Alternatively, the caster can instead designate that the recipient of the spell becomes pregnant with the offspring of a chosen donor, who must also be touched in the round before the recipient of the spell is touched, and who can also make a save to resist if desired. This impregnation takes place regardless of circumstances that would normally not allow such an event, such as the caster being female also, or the two beings involved being of incompatible species. Offspring from such magical effects can potentially be truly strange hybrid creatures (such as owlbears and similar creations), and their survival beyond birth and the rules governing them are subject to the DM’s caveat. Through this spell, entirely new species might be created (though these are usually, but not always, sterile), and otherwise reproductively incompatible lovers can have the offspring they desire.

Infertility
Transmutation
Level: Erotic 4
Components: V, S, M
Casting Time: 1 action
Range: 10 feet/level
Target: 1 creature/3 levels
Duration: Instant
Saving Throw: Fortitude Negates
Spell Resistance: Yes (harmless)

On a failed save, infertility destroys the ability of the target’s sex organs to produce gametes, rendering the target infertile. The target remains infertile until Fertility, Regenerate, or similar magic is cast to repair the damage. Note that, while the targets of this spell cannot reproduce, they are not prevented from having sex. If the target is already under the effects of a Fertility spell at the time that this spell is cast, he/she receives a +4 bonus to the Fortitude save. This spell may also be cast upon animals (e.g. cats, dogs, horses) to sterilize them without surgery or unpleasant gelding practices. The GM may choose the animal’s initial fertility based on type and quality of animal. This spell can affect up to 1 creature for every 5 levels of the caster. Clerics who worship fertility or creation gods cannot cast Infertility. The ashes from a handful of seeds are required as material components.

Intensify Sensation
Enchantment
Level: Erotic 3
Components: V, S
Casting Time: 1 action
Range: touch
Target: 1 creature
Duration: 1 minute per level
Saving Throw: Will halves
Spell Resistance: Yes

This spell enables the caster to intensify sensations in herself and others. Any physical or emotional sensations can be heightened to an unbelievable heights through the application of this spell, often disconnecting the recipient from reality, creating an extremely heightened interest or emotion, and proving to be an immense distraction from dealing with fast paced and changing circumstances such as combat. While this spell is in effect, all ability checks, attack rolls, damage rolls, and saving throws are made at a -2 penalty, and all Concentration checks are increased by +10 difficulty. Although normally employed in pleasurable situations, this spell can be used to heighten pain as well. All damage dealt to the subject deals an additional 50% in subdual damage, which vanishes when the spell expires. This additional subdual damage counts when determining the DC of Concentration checks to avoid losing a spell due to damage taken in battle, and stacks with the already-increased difficulty.

Know Sexual Preference
Divination
Level: Erotic 0
Components: V, S
Casting Time: 1 action
Range: 10 feet/level
Target: 1 creature
Duration: 1 round per level
Saving Throw: Will negates
Spell Resistance: Yes (harmless)

This cantrip enables the caster to read the aura of a creature to determine gender, sexual orientation and preferences, including kinks and fetishes, at a rate of one bit of information per round of scrutiny. The caster must remain stationary and concentrate on the subject for two full rounds. A creature is allowed one save and, if successful, the caster learns nothing about the particular creature from the casting. Effects that prevent detection of alignment or thoughts also block this magic.
Lactation
Transmutation,
Level: Erotic 1
Components: V, S
Casting Time: 1 action
Range: Touch
Target: 1 creature
Duration: Special
Saving Throw: Fortitude negates
Spell Resistance: Yes (harmless)

This spell causes the subject to begin producing milk through either the breasts or the penis, as selected by the caster. This milk is of the highest nutritive value. This will stun the victim for 1d4 rounds. This milk can provide sustenance for 1 creature/2 levels of the caster.

Lust
Enchantment (Compulsion) [Mind-Affecting]
Level: Erotic 5
Components: V, S, M
Casting Time: 1 action
Range: 25 ft. + 5 ft./2 levels
Target: One living creature
Duration: 1 minute/level
Save effects Will negates
Spell resistance: Yes

This spell uses the reproductive urges inherent in any creature, and causes them to go haywire. A creature affected by this spell suddenly wants to mate with the first thing it sees (often the caster, but not always), and will advance upon them. Their mind clouded with hormones, they don’t exactly think straight. They leave themselves open for hits, taking a -4 to AC and losing all Dexterity bonuses, and will not be detracted from their target until the duration expires. They become easy to sway (-4 to all appropriate checks), especially by their target (the thing they’re moving toward gets an additional +4 bonus to checks involving Charisma, if possible and appropriate). This lust is suicidal in nature. The target will do anything to embrace and mate with the first even marginally compatible thing it sees, often resulting in it walking off of cliffs, impaling itself on weapons, and generally being a nuisance. Creatures that do not reproduce by sexual means are immune to this spell.
Material Component: This spell takes a bit of powdered pheromone, to be thrown at the target.

Lust, Mass
Enchantment (Compulsion) [Mind-Affecting]
Level: Sex 7
Component(s): V, S
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./lv
Spell Area: 10-foot radius per level
Duration: 1 hour/level
Save effects: Will negates
Spell resistance: Yes

This spell is a version of the Lust spell that inspires reproductive urges in a span of creatures. It is a key ingredient in many ritual orgies, as the target of the victim’s lust is the first person it sees who is of the same type – often others affected by the spell. This can distract entire armies for hours while they drop whatever they do to satisfy their urges. This spell is also more potent than the original Lust, inflicting double the penalties to the victim, and imparting double the bonuses to those who are their targets. Mass Lust affects all in the area of the spell, as long as the maximum HD of creatures affected is less than or equal to double the HD of the caster.

Playmate
Conjuration
Level: Erotic 3
Components: V, S, M
Casting Time: 1 hour
Range: 30 feet
Target: 1 summoned creature
Duration: 24 hours (can be renewed) or until destroyed or dispelled

This spell summons a partner to engage in sexual acts with the caster and/or all persons that the caster designates for the duration of the spell. This creature may appear as any creature that the caster desires, from diminutive to colossal size, within the limits of the space available (if a conjured Playmate is too large for the available area, the spell automatically fails), but is actually a conjuration of shadowstuff in a form determined by the caster, behaving as the caster believes that the being should behave to bring the most enjoyment. It has 1 hit point per caster level and 10 AC, and has a base attack bonus of +1/caster level, as well as all statistics equal to the spellcasting attribute of the caster (Intelligence, Wisdom, or Charisma), though it can only deal 1 point of subdual damage with any hit (no matter how fearsome any hit might appear), and usually prefers to grapple resistant sexual partners into submission. The caster can choose to make the Playmate fertile, with any offspring resulting being the same as if the caster had been the one impregnated/impregnating, though unless the caster is willing to cast this spell once a day to ensure its continual presence, a female Playmate will vanish and take its offspring with it.

Pleasure
Enchantment
Level: Erotic 1
Components: V, S
Casting Time: 1 round
Range: Touch
Target: 1 creature
Duration: 1 round/3 levels
Saving Throw: Will and special
Spell Resistance: Yes

This spell causes a surge of sudden and intense pleasure in the subject. This is highly distracting, and causes a -2 to AC, attack rolls, and skill checks in the target for the spell’s duration.

Pleasure, Mass
Enchantment
Level: Erotic 3
Target: 30′ radius, centered on the caster
Range: Personal

The caster causes the effects of the Pleasure spell to affect all beings in a 30′ radius, centered on the caster.

Polaroidic Pregnancy
Transmutation
Level: Erotic 7
Components: V, S
Casting Time: 1 round
Range: Touch
Target: 1 pregnant creature
Duration: permanent
Saving Throw: Fortitude negates
Spell Resistance: Yes

This spell speeds up the pregnancy of a female from 9 stages to 9 hours – 1 hour for each stage left until birth.

Pornographic Glamer
Illusion (Glamer)
Level: Erotic 2
Components: V, S, M
Casting Time: 1 action
Range: 10 feet/level
Area: 10™ x 10™ vertical square
Duration: 1 minute per level (D)
Saving Throw: Will Negates
Spell Resistance: Yes

This spell creates a very convincing, erotic illusion with the additional effect of an Arousal cantrip on all who view it. The illusion includes visual and auditory effects only.
The material component of this spell is a slightly burned candlewick.

Promiscuity
Enchantment (Compulsion) [Mind-Affecting]
Level: Erotic 2
Components: S, V
Casting Time: 1 action
Range: 10 feet/level
Target: 1 creature
Duration: 1 hour/level
Saving Throw: Will Negates
Spell Resistance: Yes

For the duration of this spell, the subject becomes very sexually adventurous with almost no inhibitions. Though the subject will retain an otherwise normal personality, the subject will do all in his or her power to seek out as wide a variety of sexual experience as is possible in the duration of the spell. The subject functions as though under the effects of a suggestion spell to engage in sexual behavior for the spell’s duration, without any consideration for safety, which may result in risky sexual behavior.

Protection From Disease
Abjuration
Level: Clr 3, Drd 3
Components: V, S, F
Casting Time: 1 action
Range: Touch
Target: 1 creature
Duration: 10 min/ level
Saving Throw: None
Spell Resistance: Yes (harmless)

By means of this spell, the caster bestows total invulnerability to the transfer of disease. The subject can’t contract mundane diseases, become a carrier, or pass on any disease he/she may already have. This spell doesn’t cure diseases already present, but merely prevents its transfer.

Protection From Intoxication
Abjuration
Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 action
Range: Touch
Target: 1 person
Duration: 1 hour/level
Saving Throw: None (harmless)
Spell Resistance: Yes (harmless)

This spell causes the recipient to be immune to the effects of any kind of alcohol as well as magic that would cause intoxication.

Repair Virginity
Conjuration (Healing)
Level: Erotic 2
Components: V, S, M
Casting Time: 1 action
Range: Touch
Target: 1 female creature
Duration: Instant
Saving Throw: None
Spell Resistance: Yes

This spell returns the subject to a state of physical virginity. A female will grow an intact hymen, and any physical or medical damage caused by sex or childbirth will be eradicated. The subject will legitimately be considered a virgin for all cultural purposes except for the spiritual state (i.e. unicorns will not respond to this character).

Restore Potency
Conjuration (Healing)
Level: Erotic 1
Components: V, S, M
Casting Time: 1 action
Range: 10 foot radius, centered on caster
Target: 1 creature
Duration: special
Saving Throw: None (harmless)
Spell Resistance: Yes

All creatures, male and female, in the area of effect instantly recover from their last bout of lovemaking, their refractory period ended, and are able to continue without any fatigue as though they had a full night’s rest. This spell also restores potency to a normally impotent male for 1 hour/level of the caster.

Satisfy
Enchantment
Level: Erotic 2
Components: V, S
Casting Time: 1 action
Range: 25′ +5’/level
Target: 1 creature
Duration: Special
Saving Throw: Will negates plus special
Spell Resistance: Yes

The subject feels instant and complete sexual fulfilment, which leaves a lingering sense of relaxation and well-being that continues for 8 hours afterwards. Recipients of this spell who fail their initial Will save must make a Fortitude save immediately afterwards or fall asleep for those 8 hours, or until woken. If this Fortitude save is made, the subject is automatically one reaction level higher (see the NPC Reaction table in the DMG) in all interactions with others, and everyone who interacts with this person gets a +4 on all Bluff and Diplomacy checks.

Satisfy, Mass
Enchantment
Level: Erotic 4
Range: 100′ + 10’/level
Target: 50′ radius

As the Satisfy spell, but affecting all susceptible creatures in the radius.

Theft of the Unborn
Transmutation
Level: Erotic 5
Components: V, S, F
Casting Time: 1 round
Range: Touch
Target: Pregnant creature touched and a recipient
Duration: Permanent
Saving Throw: Fortitude negates
Spell Resistance: Yes

The spell removes an unborn child from the womb or another such place and places it within another creature, which need not be the caster of this spell. The subject of this spell can make a save to resist this attempt. If successful, she feels a moment of pain, but nothing more. If the save is not successful, the spell’s power draws her unborn child from within her, causing 3d6 points of subdual damage from the shock. If the subdual damage surpasses her actual hit points, she passes out. Otherwise this damage is not harmful, although the psychological effects may be devastating. The unborn baby can be in any state of development when this spell is cast. Instead of transferring the baby to another creature, the caster can choose to use this as method of abortion. If the caster chooses to transfer the unborn to another creature, the subject of this second part of the spell must make a successful constitution check against DC 12. If this check fails, the subject of the transfer also suffers 3d6 points of subdual damage, also risking some damage to child (1 in 20 chance). If target of the transfer is unwilling, she also receives a Will save at the spell’s DC to resist. If successful, this either causes an abortion or the caster can choose to take the embryo within herself instead.
This spell can have especially negative effects if it is used to transfer a child into a male subject. While the spell will create a functional womb within a male recipient, allowing a male to go through all the experience of a pregnancy as normal, it does not create an appropriate exit point for the child once it is fully developed. Unless some other means is found to extract a child from the male before this reaches a crisis, this can become exceptionally messy.

Virgin Heart
Conjuration (Healing)
Level: Clr 5, Pal 4
Components: S, F
Casting Time: 20 minutes
Range: Touch
Target: 1 creature
Duration: Instant
Saving Throw: Will (special)
Spell Resistance: Yes (harmless)

This spell returns the subject to a state of physical, mental, and spiritual virginity. If the subject makes the save, then all sexual skills, knowledge, and techniques are retained; if the save is failed, all sexual knowledge and skills are lost except those known before having lost virginity. A female will grow an intact hymen, and any physical damage caused by sex or childbirth will be eradicated. The subject will legitimately be considered a virgin for all cultural as well as religious purposes, as well as for the purpose of attracting unicorns and in similar situations.

Erotic Psionics & Psionic Feats

Except where otherwise noted, all the spells above have their psionic equivalents, usable by any psionicist on the basis of philosophy, rather than class or discipline. This is an exception to the normal rules of discipline specialization required by psions. Thus, “Erotic” psionic powers are considered a subset of any other powers available to a psionic user, and so are considered to be part of a class’ list of powers.

With each psionic equivalent of the above powers, the following can be assumed:
-All levels are the same
-Manifestation Time is equal to Casting Time
-Power Resistance is equal to magic resistance
-All Power Point requirements are equal to the level of the psionic power in question (minimum 1 power point).
-All other information between the spells and the psionic powers, except as otherwise noted, are identical.

The psionic powers listed below have the following associated disciplines:

Clairsentience:
Detect Pregnancy
Detect Disease
Divine Romantic Interest
Know Sexual Preference

Metacreativity:
Emperor’s New Clothes
Penetrating Tentacles
Playmate
Pornographic Glamor

Psychokinesis:
Chastity Guardian
Disrobe
Disrobe, Greater

Psychometabolism:
Accommodation
Alter Body
Assist Labor & Birth
Change Sex
Constant Orgasm
Contraception
Fertility
Heartbreaker
Infertility
Lactation
Polaroidic Pregnancy
Protection from Disease
Protection from Intoxication
Repair Virginity
Restore Potency

Psychoportation:
Impregnate
Theft of the Unborn

Telepathy:
Arousal
Arousal, Mass
Change Sexual Preference
Delay Orgasm
Disinterest
Empathy
Impotence
Intensify Sensation
Lust
Lust, Mass
Pleasure
Pleasure, Mass
Promiscuity
Satisfy
Satisfy, Mass

New Combat Mode:
ID Ecstasy
Attack mode (Cha)
Display: Me
Manifestation Time: 1 action
Range: Close (25 ft + 5 ft / 2 levels)
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: No
Ability Damage: 1d3 Con
Power Points: 3

You stimulate the Id of your victim in such a ecstatic way, that the shivering causes 1d3 points of temporary Constitution damage as well as SRP damage. Nonpsionic buffers apply against this attack mode.

Id Ecstasy uses the same Psionic Combat DC Modifiers as Id Insinuation.

Psionic Feats:
The requirement for each of these feats is that the one with the feat be able to use psionics, even if only as a wild talent.

Control Arousal [Psionic]
You are able to control yourself in erotic situations with incredible skill.
Benefit: Whenever you might be affected by any spell or attack that might cause debilitating pleasure (such as the Pleasure Touch feat, or the Constant Orgasm spell), you may take a swift action to spend 2 power points, and instantly negate the effects of that spell or attack. In addition, you are able to choose when you wish to orgasm, and are effectively able to cum at will, or delay orgasm almost indefinitely.

Pleasure Touch [Psionic]
You can charge parts of your body with psionic energy, that causes pleasure.
Benefit: Your touch causes extreme pleasure in the subject that leaves a cumulative -1 to all attack rolls, armor class, and saving throws with each additional touch (if inflicted in combat), or per 10 minutes of prolonged contact. These penalties last until the subject is struck in a non-erotic fashion, or until one hour per point of penalty has passed, for the subject to “cool down.”

Sexual Pheromones Secretion [Psionic]
You can make your body smell like exciting perfume.
Benefit: Your body starts to secrete a sexual pheromones all over when you pay the cost of one power point. The attractive and exciting perfume of these pheromones can attract attention, change reactions or help to seduce someone. All DCs to change the reactions of others using Diplomacy are reduced by 2/3 levels, while the user of this feat gains +2/3 levels on all Bluff checks.

Sexual Recharge [Psionic]
You are able to replenish your power points by having sex.
Benefit: You recover 1 power point per 10 minutes spent having sex, so long as you make a DC 15 Sexual Performance check every ten minutes.

Erotic Items

Armor:
Revealing: Considered cursed by some and blessed by others, this suit of armor is similar to those with the glamered special ability, save that rather than assuming the appearance of a common set of clothing, the armor appears to shrink to reveal more and more of the wearer’s body in the most flattering manner possible. While the armor retains all of its normal properties (including weight), it automatically shrinks to show as much skin as it can without quite being obscene, though it gets very close at times. Needless to say, this type of armor can be quite distracting to those of the opposite (or preferred) sex, and allows full use of the Body to Die For Feat.
Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, shrink item; Market Price: +3,000 gp.

Specific Armors
Chainmail Bikini: This provocatively cut, fur-lined chainmail loincloth (and bodice for females) makes distracting one’s opponents a breeze. Speed while wearing the chainmail bikini is 30 feet for Medium-size creatures, or 20 feet for Small. The armor gives an armor bonus of +1, has an arcane spell failure chance of 0%, no maximum Dexterity bonus, and a -1 armor check penalty. While it is worn, the wearer gains a +1 circumstance bonus on attempts to use the Feint action and on seduction rolls. This dubious item of armor counts as clothing for purposes of who can wear it, allows full use of the Body to Die For feat, and weighs 10 pounds.
Caster Level: -; Prerequisites: -; Market Price: 350 gp.

Rings:
Contraceptive Protection: This ring prevents its wearer from becoming pregnant or causing pregnancy in others, and provides immunity to sexually transmitted diseases. Additionally, while this ring is worn the wearer does not go through menstruation.
Caster Level: 9th; Prerequisites: Forge Ring, impotence, remove disease; Market Price: 8,000 gp.

Wondrous Items:
Figurine of Wondrous Power: The following is an addition to the figures listed in the DMG.
Alabaster Manikin: When animated, this magical construct appears to be a lovely, naked member of a sex and race preferred by the owner, changing appearance when picked up to match the owner’s desires. The figurine serves happily and well, though it has no skills, save for knowledge of basic sexual acts. It may be used no more than four times per week for up to 12 hours total.
Caster Level: 11th; Prerequisites: Craft Wondrous Item, animate objects; Market Price: 13,500 gp; Weight: -.

Goggles of Voyeurism: The lenses of this item are made of finely cut crystal. When worn over the eyes, they allow the wearer to see everyone around them as though their clothing were invisible. Both lenses must be worn for the magic to be effective.
Caster Level: 3rd; Prerequisites: Craft Wondrous Item, Emperor’s New Clothes; Market Price: 8,000 gp; Weight: -.

Ladies’ Glass Ball: This small glass sphere contains a swirling green substance, and is usually found hanging from a light chain. The ball itself is plugged from the bottom with a plug of cork. If inhaled by a female, this green mist will prevent her from becoming pregnant for 1d4 months. There are usually 1d6 doses of the gas held within the glass ball. If the gas is breathed by a male, however, the male must immediately make a DC 14 Fortitude save, or be transformed into a normally fertile female for 1d4 months.
Caster Level: 6th; Prerequisites: Craft Wondrous Item, Contraception, Change Sex, Fertility; Market Price: 12,250 gp; Weight: -.

Lens of Sexual Revelation: This circular prism allows its user to notice the sexual orientations of those viewed through it. It requires a full round action to concentrate upon a subject and bring their sexual aura into focus. During this time, the subject is allowed a check (DC 18) to sense that they are under the user’s intrusive scrutiny.
Caster Level: 7th; Prerequisites: Craft Wondrous Item, divine sexual orientation; Market Price: 7,000 gp; Weight: -.

Necklace of Prophylactic Beads: A necklace of this sort appears to be a normal piece of low-value jewellery until it is placed about the character’s neck. The necklace of prophylactic beads contains 2d6 detachable spheres, each one of which functions as a contraception spell once swallowed.
Caster Level: 3rd; Prerequisites: Craft Wondrous Item, contraception; Market Price: 1,500 gp; Weight: -.

Periapt of Androgyny: This item is a smooth, polished green stone on a light chain. The periapt makes it impossible for anyone to determine the sex of its possessor, even if the wearer is otherwise naked.
Caster Level: 5th; Prerequisites: Craft Wondrous Item, alter self; Market Price: 20,000 gp; Weight: -.

Periapt of Otherworldly Dalliance: This pale, off-white jewel on a golden chain grants its wearer complete immunity to diseases, paralyzation, level-draining, and any other harmful effect that would otherwise be suffered while engaging in sexual intercourse. Additionally any sexual partner of the wearer must make a Will save (DC 28) before they may even attempt to wrest the periapt from its wearer. The periapt’s magic does not protect the wearer from hostilities of any kind (combat, traps, environmental effects, etc.).
Caster Level: 8th; Prerequisites: Craft Wondrous Item, negative energy protection, protection from evil, resist elements; Market Price: 20,000 gp;
Weight: -.

Sheet Of Useful Toys: This appears to a normal sheet, but a character who covers herself up with it notes that it is adorned with small cloth patches of various shapes. Anyone under the sheet can recognize the patches for what they become and remove them. Removing a patch causes it to become an actual item, as indicated below. A newly created sheet of useful toys always has two of the following patches:
• massage oil
• riding crop
• blindfold
• body paint
• edible underwear (one male, one female)
In addition, the sheet has 4d4 other sexual toys, as determined by the DM. Once removed, items cannot be replaced.
Caster Level: 9th; Prerequisites: Craft Wondrous Item, fabricate; Market Price: 6,000 gp; Weight: 1 lb.

Underwear Of Virginity: These undergarments are pale, luminescent pink, often adorned with gold or silver embroidery. They absorb all forms of waste, sweat, blood, etc. from its wearer, always remaining fresh and clean. In addition, anyone trying to remove the underwear from the wearer must make a Strength check (DC 28) to succeed.
Caster Level: 3rd; Prerequisites: Craft Wondrous Item, arcane lock, prestidigitation; Market Price: 4,000 gp; Weight: -.

Whirlpool Stone: This item appears to be a fist-sized blue green semiprecious stone covered in arcane runes. When placed in a body of water no bigger than 1,000 cubic feet, the stone releases jets of air bubbles which cause the water to swirl turbulently. Additional commands cause the stone to heat or cool the water (anywhere from 40° F to 90° F).
Caster Level: 5th; Prerequisites: Craft Wondrous Item, gust of wind, prestidigitation; Market Price: 25,000 gp; Weight: -.

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