leviathan whale for besm d20

Leviathan

Colossal(-40 cp) magical beast (2CP)  Aquatic(0)

Hit Dice 32d10 (12.5cp)+320  (80 rank of damn health )

Abilities Str 40 , Dex 7, Con 30 , Int 4 , Wis 13 ,cha 5 ( 49.5 cp)

Save Fort +28 , ref+16, will 13 (43 cp)

base attack bonus +32 

skill 4+ int mod (x32) (132 cp)

Initiative -2

amrour class 22 (-8 size ,-2 Dex , 22 natural)

Speed swim 20mph  water speed rank 2 (4cp)

damn health rank 80 (160 cp)

natural weapon rank 2 fang , tail striker(2cp)

fang 4d6+15  special attack( 6 cp) massive damage rank 8 (16 cp) restriction  (1bp) one less point for damage

Tail striker 2d6+15 special attack (6cp)massive damage rank 8 (16 cp) restriction (1bp) one less point for damage

Armour rank 5 (20 cp) 22 natural )

unarmed melee attack skill (fang and tail striker)  + 39

Skill Listen +5 , Spot +5 , swim +23

feats : Iron will (2cp)

Trait:

Heightened senses( Type 2 Low light vision ,darkvision (2cp)

Damage Reduction 10  armour rank 3 (12 cp)  restriction (2bp) two point less of Dr

Spell resistance  Immunity rank 4 ( 40 cp ) 4 point reduction (-4cp) DC of 36

Gulp (swallow whole ) (21cp)

special attack rank 2  (6cp)   massive damage rank 8 (16 cp) restriction (1bp) one less point for damage

restriction as unique ability target is swallowed (counts as 2 abilities) with successful fang damage

vs swim DC 15  restriction (2bp) huge or smaller 

ramming (powerful charge) special attack (24cp) 8d6+22 massive damage rank 11 (5.5cp) 

restriction (3bp) huge or larger  restriction if extra damage is only applicable to one of the creature’s attacks

 

total 627.5

 

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golem for Besm d20

Clay Golem

Construct (118 cp)  Large -5

hit dice 11d10 + 30 point  (damn healthy 17 point)

Initiative -1

base attack bonus +8/+19

Speed : slow movement

Armour class 12 (-1 size -1 Dex +14natural)

save : fort +3 , ref +2, will +3 (77 cp)

Str 25 , Dex 9, Con 0, Int 0 wis 11 , cha 1 (23 cp)

skill unarmed melee attack rank 14

feat-

Construct traits

Damn Healthy rank 7 (13 cp)

Heightened sense (type 2 low-light vision , Darkvison ) (2 cp)

Special defence : rank 28 (feels no pain , need never sleep , eat or breathe ; Not subject to : ability score damage , death effects , disease, energy drain, fatigue, and exhaustion , massive damage , nonlethal damage, paralysis , sleep effects , or stunning (28 cp)

Immunity rank 2 ( necromantic magic (20 cp)

Immunity rank 2 ( Extra damage from critical hits (20 cp)

Immunity rank 1 (poison (10 cp)

Immunity rank 1 (any effect that requires a fortitude saving throw , unless the effect works in objects or is harmless (20 cp)

Immunity rank 2 (mind-affecting magic, including charms , compulsions, phantasms, patterns  and morale effects (20 cp)

Unique defect  (no constitution score (1bp)

Special requirement: Cannot heal damage on their own; may only be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the craft construct feat . A constitution with regeneration or rejuvenation still benefits from that attribute (2bp)

Unique defect : Immediately destroyed when reduced to 0 hit points or less (3bp)

attack and defence

Armour  rank 3  Damage reduction 10 / adamantine  (12cp) restriction  not so strong rank 2 (-2bp) (10cp)

Armour rank 5 rank natural Armour  +14 (20 cp)  restriction not so strong  rank 6(-6bp ) (14 cp)

Natural weapon  rank 1 slam (1cp)

slam 2d10 (10cp) (+ 7 plus cursed wound)

 cursed wound  : massive damage rank 4 ( 8 CP ) not so strong rank 1 (1bp) point 7

the damage deals heal naturally and resists healing spells . A character attempting  to cast a conjuration

(healing) spell on creature damaged by clay golem must succeed on DC 26 caster level check, or the spell has no effect on the inured character.

Achilles heel ( move earth  (-2bp), disintegrate (-2bp) )

move earth 3d12 point of damage to the golem

disintegrate spell 1d12 points of damage to the golem( slows the golem  for 1d6 rounds)

haste spell : spell like ability (3x3x0.5=4.5cp )

this golem has a humanoid body of clay

unique defect rank 1 (1bp) Berserk  (Ex)  when a clay golem enters combat, there is cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk . The uncontrolled golem goes on a rampage , attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach , then moving on to spread more destruction. Once a clay golem goes berserk , no known method can reestablish control.

 

stone golem

Construct (101 cp) large -5

hit dice 14d10 +30  (damn Healthy rank 7)

Initiative -1

speed: slow movement

Armour class 16 (-1 size -1dex +18 natural)

B.A B / grp +10/+23

Save fort +4 Ref +3 will+4

Str 29,Dex 9, Con 0 ,Int 0,Wis 11 cha 1(25cp)

Construct traits

Damn Healthy rank 7 (13 cp)

Heightened sense (type 2 low-light vision , Darkvison ) (2 cp)

Special defence : rank 28 (feels no pain , need never sleep , eat or breathe ; Not subject to : ability score damage , death effects , disease, energy drain, fatigue, and exhaustion , massive damage , nonlethal damage, paralysis , sleep effects , or stunning (28 cp)

Immunity rank 2 ( necromantic magic (20 cp)

Immunity rank 2 ( Extra damage from critical hits (20 cp)

Immunity rank 1 (poison (10 cp)

Immunity rank 1 (any effect that requires a fortitude saving throw , unless the effect works in objects or is harmless (20 cp)

Immunity rank 2 (mind-affecting magic, including charms , compulsions, phantasms, patterns  and morale effects (20 cp)

Unique defect  (no constitution score (1bp)

Special requirement: Cannot heal damage on their own; may only be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the craft construct feat . A constitution with regeneration or rejuvenation still benefits from that attribute (2bp)

Unique defect : Immediately destroyed when reduced to 0 hit points or less (3bp)

attack and defence

Armour  rank 3  Damage reduction 10 / adamantine  (12cp) restriction  not so strong rank 2 (-2bp) (10cp)

Armour rank 5 rank natural Armour  +14 (20 cp)  restriction not so strong  rank 6(-6bp ) (14 cp)

Natural weapon  rank 1 slam (1cp)

slam 2d10 (10cp)special attack rank 2 , massive damage Rank 4 resriction (1bp) (19bp) +9 damage

Spell like ability : slow spell as spell like ability use a free action every 2 rounds (5cp)

Achilles heel: transmute stone to mud slow down a golem for 2d6 round with no save thrown (2bp)

stone to flesh negate the golem damage reduction and lose Immunity to magic for 1 round (4bp)

Tentacle Demon for BESM D20

Tentacle Demon

Medium (-0)

Outside (2 cp) Extraplanar(0 cp) Evil (1cp)

hit point 9d8

b.a.b +9

save throw:ref +13,will+9,fort +8

points 85.5

Skill: bluff +20,diplomacy(etiquette)25,knowledge cultural art :12 seduction:27

Str 18, Dex 15 Con 15 , Int 14 , wis 12 , cha 25 (49.5)

Armour class :+2

initiative:+2

Feature

heightens senses (type 2 Darkvision) 1cp

Special defence rank 4 (need never eat or sleep) (4cp)

unique defect (cannot be raised or reincarnated )

Armour proficiency (light) (2cp)

Unique attributes(Its natural weapon and any weapon it wield are are evil aligned(2cp)

unique defect(susceptible to any effects that specifically affect evil subtype creature(-1bp)

Armour ran k 8 (32cp ) stop 34 point of damage treat Dr/34

Natural weapon Rank 8 (8cp)

Four: tentacle , (see special attack )

Claws :1d10 +4 str bonus

Immunity rank 3 fire (3cp)

Special attack

Tentacle attack Rank 5(20 cp)

damage 3D8+1

attack abilities

flexible,tangle,trap

disabilities

inaccurate,Internal,melee

short range (20 range)

tentacle attack is launched from the back of the demon under the skin

character must str roll to brake out the tentacle vs the demon attack bonus

Teleport rank 6 (9cp) unlimited ranged (greater teleport)

feat

Iron will,point blank shot shot,concealment,lightning reflexes

,two weapon fighting

Defect

concealment(tentacle attack ) -1bp

owned(-1bp)must answer to arch demon

marked(-2bp) reddish skin and black aura around them

restricted (-3bp) must touch holy object or ground

Bane rank3 (-3bp) take 3d6 damage every round for holy object or ground

Unique defect (-3bp) must have sexual intercourse every seven day or lose the use

special attack and must return back to hade to recharge for period of seven days

tentacle demon are super powered succubus /incubus prey on the human chi through sexual intercourse

monster of invincible beauty

social creature by habit to seduction into bed and use at loyal servant to aid them to being back the four forceful devil lord back from the seven level of hade where they lock in mystic jar

solitary hunter

they lose horn , wings and tail

only the skin and aura give them away