Vehicle Conditions act like it would for a character conditions but apply to only vehicle
first two conditions is just a scratch while is a fleeting and can be repair easily between scenes
next two conditions is call minor damage is sticking condition this last until the vehicle repair like broken headlight , flat tire or small body damage .
next two conditions is called major damage is lasting effect condition
like broken engine , total front end collision . burst radiator , damage drive train
all penalty is -1 or -2 on drive skill to reflect the severity of the vehicle performance with great damage done to the vehicle that impact the mobility .
last conditions is catastrophic failure is when vehicle unusable must be repair between session
Weapon and ammo clip
weapon with large ammo clip . Character will empty a ammo clip in one round
on automatic machine gun on full burst shot .
weapon damage is weapon damage x the amount of ammo in the clip
when character take cover the opposing force must overcome the object or destroy the object to do damage to the character they are trying to target
full cover must be destroyed or find a way get the character out of hiding
¾ cover give the character plus +2 difficulty on the ladder when hiding
½ and ¼ cover give the character plus +1 difficulty on the ladder when hiding
the proper high power explosives will and can remove object and high level of damage and may take of out any character around the point of impact up to 20 feet or two zone on the narrator ruling
more reality wound conditions
When a narrator want to stress more real life wound in fate
for more real health conditions
bruised :have no penalty and can healed between scenes
Hurt :have no penalty and can be healed in few hours need lore (medical or heal) of
+2 on the ladder
Injured :have -1 penalty on skill and proper medical attention need lore (medical or heal) of
+2 on the ladder
Wound :have -1 penalty on skill and may days in hospital need lore (medical or heal) of
+3 on the ladder
Mauled: have -2 penalty on skill and many weeks in hospital need lore (medical or heal) of
+3 on the ladder
Crippled: have -3 penalty on skill and many weeks or months in hospital need lore (medical or heal) of
+4 on the ladder
Incapacitated: need medical attention right away and character need lore (medical or heal) of
+5 on the ladder to stabilize the character
Fatally wounded: the character is one shot from be dead to stabilize you need to make lore (medical or heal) of + 7 or higher or the character dies on that scenes
hit points for fate rpg
if the narrator want to use hit point instead of using stress track consequence or conditions
hit point is base on physique skill level time 10 or set amount assign form the narrator
the penalty for hit points is
half of remaining hit points – 1 penalty
¼ hit point left -2 penalty
⅛ hit point left -3 penalty
How to run a larps
Here are a few tips for players and directors to
run a better larps game :
Consider the number of players you want to use. Do you want to play with just a few close friends for more inmate feel or with larger number players for a more rousing and longer game ?
Do you have enough assistant directors to help you run the event?
One director for ever five players is a good ratio to go by.
- writing a larp
It’s interactive theater so keep the details simple.
Write up interesting background story for the player to wander into . For character background using one or two paragraphs. Also to make it more believable try using one two over the top details ( like dark secret) .
3 resource ,or doing your homeworks
OK, I do like a good larps that takes place in a historical settings so if you are going to use a real place don’t forget to do your homework. The more you know about the place the better the game will be.
There are many resources you can use, such as the local historical society or the library. Keep the time period and costumes authenticate
props are your window dressing to tie your players to your event.
You can use a prop to be the center of your whole story or just to be items for the character to use to help add more flavor.
Yes you will be building your own props so that means making many trips to hardware stores, costume shops or vintage-second-hand-stores. Never use real weapons, use weapon prop cards instead.
Some props are used to represent monsters, which you will also be making.
It is best to appoint a prop master, a person you trust, with storing props and keeping them organized and away from unauthorized people .
5 Describe rooms
You used Photos and diagrams where the rooms are
Basic description of each room on cards
using photo for the furniture in room to give player sense what the room was like in a time period
Create a few documents for the player to find. That way these help keep the stories moving forwards. The documents can be vital to the storyline and add few details not found in the background story. Like a page out of old newspaper and business papers.
8 run time sheets
run time sheets is list of event that director and assistant director will make happen during a set time
9 event card
Event card are randomly set in one area to trigger a test or combat action that player need to resolved. The player will hand the event to the director and then trying to resolve the action on the card . The director will report the outcome of action back to the players.
As director the main job to make your larps event safe for players and crew, Don’t let player pull stupid stunts that will harm themselves or other . Yes some player will try to take over your game . Just remember that you are the director you need to ask nicely to them to stop or they be ejected from your event. the last thing you want is the police i to remove them .
Rule to live be
Just remember this only advice and not set rules .The director have the freedom to run the live action event his/she way
here is only rule director and player must follow .
Obey rules of society.
Director must keep the players safe at all time
No real weapons
No touching another player
Remember no mean no folks
Director must keep the game fun
A director should be with the player all time (for the game balance and safety of the player)