When magic fails for fate rpg

When magic spell require to use man’s points . more powerful the spell more mana point you need to spend to cast it.

You want to cast magic missile you would pay one man’s point but summon a divinity to the world that would cost 10 or More point

For high fantasy set the limit to 100 mana points

For low fantasy set the limit to 25 mana points

All spell require magic skill see if the spell successful

All spell can countered by successful will rolls

Magic user have magic stress track

Magic skill level 2 add 1 to magic stress track

Magic skill level 3-4 you add 2 more magic stress track

When all your magic stress track is all used up all magic damage go to your

Conquered in form of magic burn

The degrees of magic burn is up to your narrator

When your magic burn get to 8 conquered you can’t use any magic until you recover

The narrator will set how many day you can’t magic

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