new flaw for pathfinder rpg

new flaw for pathfinder

submissive

requirement: flaw: weak iron and feats: lusting and masochist from

1 with the bullet feats of lust

You have no willpower against your master/ mistress

you have – 8 on any will save roll when disobeying master/mistress

feats

Lash (Weapon Proficiency [whip])

Improved Iron will

Tangle (Throw Anything)

Whip Mastery (Combat)

sadistic (lust) from 1 with bullet point 7 sin of lust

Intimidating Prowess (Combat)

 

list of skill for domination( master/mistress)

bluff

Intimidate (Cha)

knowledge: torture

knowledge: rope knots

knowledge :Goren history

fable of crastric

A maiden in a village walks to the water sits down by the river for many hours watching the water then returns to the village before dusk and every day she returns to the water. When she gets older get married and bring husband to spend time with her by river .when Her children was old enough to comes with her watch to the water. Young madiens from the village learn from her by the water to learns about nature and how works it comes to water every day teach young madien on nature . One day to go water but doesn’t return the men of the village looked for her at the Riverside but only they can hear her voice in the wind.

Was a King who love treasure to find new and exciting ways to tax village the king would raise taxes every chance he gets into one day their no taxes came in . The king visit the village and so the village with an poverty so the king to turn some of the gold to the village . From that day on the king fought the villagers first.

Warrior was hunting one day and saw Bear in the distance and throw the spear near the bear constantly walk towards the bear andclean the bears injuries to the bear by cleaning wounds but on closer inspection there wasn’t a bear but a spirit animal awarder the warrior a good hunt and good fortune to his village .

There was a young girl and play along the ocean off in the distance so beautiful figure coming out the ocean with beautiful figure greeted the girl and handed her a shell she ran home to her parents gave her father the shell father was sick and frail and gave him the shall the girl girl make wish for father to get better . her Father got out of bed the girl took the father’s hand and led him to the ocean is so beautiful figure as she returns to the ocean and they think her making her father feel better

The farmer ‘s harvest was put it to storage the farmer had enough for his family . begins down to the neighbors and offer it to the lady of the house she was happy to get the farmer’s grains and vegetables .
and then the farmer walks to the next house and drop a basket to young married couple was struggling. Drops off basket of grains and vegetables young couple they thanked him .the farmer walks to the last house on the road that a grumpy old man lives on knocks at the door hear the sound of the grumpy on man he tells the farmer go away the farmer leave a basket on the steps . few days later he checked on his neighbors as they as they thank him . Goes down to the last house and knock on the door The grumpy old man thank the farmer the grumpy old man told the farmer he need the vegetable to survive on and as the farmer smiled as he walked back to his farm

STAGE AND PREFORMANCE FEAT

Burlesque move.

You use Charisma and Dance Perform into an erotic one.

Prerequisites: Charisma 15+, Perform (Dance) +5, and skill focus (perform comedy or song).

The Performer gets +5 bonus when stripping off sexy clothing or lingerie in front a crowd of people.

Fan Dance Combat

You use Dance and skill with the fan in battle.

Prerequisites: Charisma 12+, base attack bonus +3 , Perform (Dance) +10, exotic melee weapon proficiency feat.

The performer using the fan dance during combat gets +2 bonus on damage rolls while wearing light armor or no armor.

Seven Veils Dance.

You use veil movement to gather information from your target while dancing.

Prerequisites: Charisma 12+, Intimidation +5, skill focus, Perform Dance.

You use your graceful moves to gather information from others.

+3 bonus to Perform Dance.

Stage Combat Feat.

Bard, Skill focus (perform acting), and Simple Weapon prof, weapon specialization.

A Bard used to staged combat with creatures can damage creatures at 1/4 damage.

RITUAL MAGIC

Ritual Magic in Pathfinder/3.5.

Ritual magic is a ceremony worship during a special date or time of season with more then one clerics/druids or witches. Perform Magic Rite according to said religion’s teachings.

To cast a ritual magic spell all characters/npc’s must have the same spell in their spell/prayer book.

Rituals differ from other spells – they require concentration for the success of the spell.

Each character/npc with the proper spell has +2 bonus in aiding others with casting spells.

Anytime the ritual is interrupted, the spell is automatically a failure and must start over.

The difficulty class for Ritual magic.

0-1 level – DC 10
2-3 level – DC 15
4-5 level – DC 20
6-7 level – DC 25
8-9 level – DC 30

Time for the Ritual.

The more time the group spends on casting the spell the better its effects becomes.

Instant –5 penalty.

Move Action –2 penalty.

Standard action -0 bonus.

Full Round +2 bonus

Few minutes +5 bonus

15-30 minutes + 7 bonus

1-2 hours + 10 bonus

The gamemaster will decide the greater effects on the spell due to time spent.

They cannot take 20 in the ritual – only take 10.

In ritual magic all the characters/npc’s may need to chant, sing, or dance to cast the spell, the group may need to roll for Perform skill also.

aid another with spell casting

Aid another with spell casting

Spell casters can use the Aid another rule to assist other spell casters , increasing the caster level of their spells. To do this , the assisting spell casters must have at least 4 ranks in Spell craft and spend the same amount of time casting as the character he is assisting . He must expend one spell of 2nd level or higher , contributing the raw magical energy to the spell being cast by the assisted character . The expended spell must be of the same school as the spell to be assisted . A second level (or higher) transmutation spell must be sacked to increase the caster level of an ally’s transmutation spell , For example . Each spell caster providing assistance in this manner increases the caster level of the spell by 2

the rule is from the Glinda of Oz by bloodstone press

leviathan whale for besm d20

Leviathan

Colossal(-40 cp) magical beast (2CP)  Aquatic(0)

Hit Dice 32d10 (12.5cp)+320  (80 rank of damn health )

Abilities Str 40 , Dex 7, Con 30 , Int 4 , Wis 13 ,cha 5 ( 49.5 cp)

Save Fort +28 , ref+16, will 13 (43 cp)

base attack bonus +32 

skill 4+ int mod (x32) (132 cp)

Initiative -2

amrour class 22 (-8 size ,-2 Dex , 22 natural)

Speed swim 20mph  water speed rank 2 (4cp)

damn health rank 80 (160 cp)

natural weapon rank 2 fang , tail striker(2cp)

fang 4d6+15  special attack( 6 cp) massive damage rank 8 (16 cp) restriction  (1bp) one less point for damage

Tail striker 2d6+15 special attack (6cp)massive damage rank 8 (16 cp) restriction (1bp) one less point for damage

Armour rank 5 (20 cp) 22 natural )

unarmed melee attack skill (fang and tail striker)  + 39

Skill Listen +5 , Spot +5 , swim +23

feats : Iron will (2cp)

Trait:

Heightened senses( Type 2 Low light vision ,darkvision (2cp)

Damage Reduction 10  armour rank 3 (12 cp)  restriction (2bp) two point less of Dr

Spell resistance  Immunity rank 4 ( 40 cp ) 4 point reduction (-4cp) DC of 36

Gulp (swallow whole ) (21cp)

special attack rank 2  (6cp)   massive damage rank 8 (16 cp) restriction (1bp) one less point for damage

restriction as unique ability target is swallowed (counts as 2 abilities) with successful fang damage

vs swim DC 15  restriction (2bp) huge or smaller 

ramming (powerful charge) special attack (24cp) 8d6+22 massive damage rank 11 (5.5cp) 

restriction (3bp) huge or larger  restriction if extra damage is only applicable to one of the creature’s attacks

 

total 627.5

 

golem for Besm d20

Clay Golem

Construct (118 cp)  Large -5

hit dice 11d10 + 30 point  (damn healthy 17 point)

Initiative -1

base attack bonus +8/+19

Speed : slow movement

Armour class 12 (-1 size -1 Dex +14natural)

save : fort +3 , ref +2, will +3 (77 cp)

Str 25 , Dex 9, Con 0, Int 0 wis 11 , cha 1 (23 cp)

skill unarmed melee attack rank 14

feat-

Construct traits

Damn Healthy rank 7 (13 cp)

Heightened sense (type 2 low-light vision , Darkvison ) (2 cp)

Special defence : rank 28 (feels no pain , need never sleep , eat or breathe ; Not subject to : ability score damage , death effects , disease, energy drain, fatigue, and exhaustion , massive damage , nonlethal damage, paralysis , sleep effects , or stunning (28 cp)

Immunity rank 2 ( necromantic magic (20 cp)

Immunity rank 2 ( Extra damage from critical hits (20 cp)

Immunity rank 1 (poison (10 cp)

Immunity rank 1 (any effect that requires a fortitude saving throw , unless the effect works in objects or is harmless (20 cp)

Immunity rank 2 (mind-affecting magic, including charms , compulsions, phantasms, patterns  and morale effects (20 cp)

Unique defect  (no constitution score (1bp)

Special requirement: Cannot heal damage on their own; may only be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the craft construct feat . A constitution with regeneration or rejuvenation still benefits from that attribute (2bp)

Unique defect : Immediately destroyed when reduced to 0 hit points or less (3bp)

attack and defence

Armour  rank 3  Damage reduction 10 / adamantine  (12cp) restriction  not so strong rank 2 (-2bp) (10cp)

Armour rank 5 rank natural Armour  +14 (20 cp)  restriction not so strong  rank 6(-6bp ) (14 cp)

Natural weapon  rank 1 slam (1cp)

slam 2d10 (10cp) (+ 7 plus cursed wound)

 cursed wound  : massive damage rank 4 ( 8 CP ) not so strong rank 1 (1bp) point 7

the damage deals heal naturally and resists healing spells . A character attempting  to cast a conjuration

(healing) spell on creature damaged by clay golem must succeed on DC 26 caster level check, or the spell has no effect on the inured character.

Achilles heel ( move earth  (-2bp), disintegrate (-2bp) )

move earth 3d12 point of damage to the golem

disintegrate spell 1d12 points of damage to the golem( slows the golem  for 1d6 rounds)

haste spell : spell like ability (3x3x0.5=4.5cp )

this golem has a humanoid body of clay

unique defect rank 1 (1bp) Berserk  (Ex)  when a clay golem enters combat, there is cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk . The uncontrolled golem goes on a rampage , attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach , then moving on to spread more destruction. Once a clay golem goes berserk , no known method can reestablish control.

 

stone golem

Construct (101 cp) large -5

hit dice 14d10 +30  (damn Healthy rank 7)

Initiative -1

speed: slow movement

Armour class 16 (-1 size -1dex +18 natural)

B.A B / grp +10/+23

Save fort +4 Ref +3 will+4

Str 29,Dex 9, Con 0 ,Int 0,Wis 11 cha 1(25cp)

Construct traits

Damn Healthy rank 7 (13 cp)

Heightened sense (type 2 low-light vision , Darkvison ) (2 cp)

Special defence : rank 28 (feels no pain , need never sleep , eat or breathe ; Not subject to : ability score damage , death effects , disease, energy drain, fatigue, and exhaustion , massive damage , nonlethal damage, paralysis , sleep effects , or stunning (28 cp)

Immunity rank 2 ( necromantic magic (20 cp)

Immunity rank 2 ( Extra damage from critical hits (20 cp)

Immunity rank 1 (poison (10 cp)

Immunity rank 1 (any effect that requires a fortitude saving throw , unless the effect works in objects or is harmless (20 cp)

Immunity rank 2 (mind-affecting magic, including charms , compulsions, phantasms, patterns  and morale effects (20 cp)

Unique defect  (no constitution score (1bp)

Special requirement: Cannot heal damage on their own; may only be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the craft construct feat . A constitution with regeneration or rejuvenation still benefits from that attribute (2bp)

Unique defect : Immediately destroyed when reduced to 0 hit points or less (3bp)

attack and defence

Armour  rank 3  Damage reduction 10 / adamantine  (12cp) restriction  not so strong rank 2 (-2bp) (10cp)

Armour rank 5 rank natural Armour  +14 (20 cp)  restriction not so strong  rank 6(-6bp ) (14 cp)

Natural weapon  rank 1 slam (1cp)

slam 2d10 (10cp)special attack rank 2 , massive damage Rank 4 resriction (1bp) (19bp) +9 damage

Spell like ability : slow spell as spell like ability use a free action every 2 rounds (5cp)

Achilles heel: transmute stone to mud slow down a golem for 2d6 round with no save thrown (2bp)

stone to flesh negate the golem damage reduction and lose Immunity to magic for 1 round (4bp)