Ritual Magic in Pathfinder/3.5.
Ritual magic is a ceremony worship during a special date or time of season with more then one clerics/druids or witches. Perform Magic Rite according to said religion’s teachings.
To cast a ritual magic spell all characters/npc’s must have the same spell in their spell/prayer book.
Rituals differ from other spells – they require concentration for the success of the spell.
Each character/npc with the proper spell has +2 bonus in aiding others with casting spells.
Anytime the ritual is interrupted, the spell is automatically a failure and must start over.
The difficulty class for Ritual magic.
0-1 level – DC 10
2-3 level – DC 15
4-5 level – DC 20
6-7 level – DC 25
8-9 level – DC 30
Time for the Ritual.
The more time the group spends on casting the spell the better its effects becomes.
Instant –5 penalty.
Move Action –2 penalty.
Standard action -0 bonus.
Full Round +2 bonus
Few minutes +5 bonus
15-30 minutes + 7 bonus
1-2 hours + 10 bonus
The gamemaster will decide the greater effects on the spell due to time spent.
They cannot take 20 in the ritual – only take 10.
In ritual magic all the characters/npc’s may need to chant, sing, or dance to cast the spell, the group may need to roll for Perform skill also.