RITUAL MAGIC

Ritual Magic in Pathfinder/3.5.

Ritual magic is a ceremony worship during a special date or time of season with more then one clerics/druids or witches. Perform Magic Rite according to said religion’s teachings.

To cast a ritual magic spell all characters/npc’s must have the same spell in their spell/prayer book.

Rituals differ from other spells – they require concentration for the success of the spell.

Each character/npc with the proper spell has +2 bonus in aiding others with casting spells.

Anytime the ritual is interrupted, the spell is automatically a failure and must start over.

The difficulty class for Ritual magic.

0-1 level – DC 10
2-3 level – DC 15
4-5 level – DC 20
6-7 level – DC 25
8-9 level – DC 30

Time for the Ritual.

The more time the group spends on casting the spell the better its effects becomes.

Instant –5 penalty.

Move Action –2 penalty.

Standard action -0 bonus.

Full Round +2 bonus

Few minutes +5 bonus

15-30 minutes + 7 bonus

1-2 hours + 10 bonus

The gamemaster will decide the greater effects on the spell due to time spent.

They cannot take 20 in the ritual – only take 10.

In ritual magic all the characters/npc’s may need to chant, sing, or dance to cast the spell, the group may need to roll for Perform skill also.

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